Manager   •   over 11 years ago

Hackathought Judging Criteria

Grand Prize: 100 points total

Youth Mental Health
Considers major issues facing students dealing with mental illness (defined during the Friday panel) ( /10)
Can be used by all types of students [eg. mature, undergraduate, professional, international, etc.) ( /10)
Creative use of Thought Spot content ( /10)
Navigation allows students to find solutions based on their own definitions of mental health and well-being ( /10)

User Experience
Wow-factor: The team presents an original and creative approach to supporting mental health and well-being ( /10)
Cohesive experience between desktop and mobile versions ( /5)
The user can understand Thought Spot from using mobile app alone ( /5)

Youth Engagement
Protects student identity in regards to crowdsourced content submissions ( /5)
Incorporates interactive and community-building features ( /5)
Integrates social sharing features ( /5)

Youth Advocacy
Scalable to be built out in other cities ( /5)
Helps students better understand mental health and well-being ( /5)
Promotes dialogue b/w service providers and students ( /5)

Presentation skills. How well did they articulate their idea? /5

Did they convince you that the medium/format they chose was the right course of action for them to apply their idea? /5

Best Mental Health Innovation

Feasibility
Can the full scope of the project be practically implemented within a 3 month period?

Utility
Will students want to use the technology, and will it help them address their mental health and well-being?

Wow Factor
Is it an original and creative idea that will make an impact in the mHealth/eHealth world?

Execution
Did the team effectively convey their idea, and did they display feasibility, utility, and wow factor in what was actually built?

  • 0 comments

Comments are closed.