Chris Fitzgerald Manager • over 11 years ago
Hackathought Judging Criteria
Grand Prize: 100 points total
Youth Mental Health
Considers major issues facing students dealing with mental illness (defined during the Friday panel) ( /10)
Can be used by all types of students [eg. mature, undergraduate, professional, international, etc.) ( /10)
Creative use of Thought Spot content ( /10)
Navigation allows students to find solutions based on their own definitions of mental health and well-being ( /10)
User Experience
Wow-factor: The team presents an original and creative approach to supporting mental health and well-being ( /10)
Cohesive experience between desktop and mobile versions ( /5)
The user can understand Thought Spot from using mobile app alone ( /5)
Youth Engagement
Protects student identity in regards to crowdsourced content submissions ( /5)
Incorporates interactive and community-building features ( /5)
Integrates social sharing features ( /5)
Youth Advocacy
Scalable to be built out in other cities ( /5)
Helps students better understand mental health and well-being ( /5)
Promotes dialogue b/w service providers and students ( /5)
Presentation skills. How well did they articulate their idea? /5
Did they convince you that the medium/format they chose was the right course of action for them to apply their idea? /5
Best Mental Health Innovation
Feasibility
Can the full scope of the project be practically implemented within a 3 month period?
Utility
Will students want to use the technology, and will it help them address their mental health and well-being?
Wow Factor
Is it an original and creative idea that will make an impact in the mHealth/eHealth world?
Execution
Did the team effectively convey their idea, and did they display feasibility, utility, and wow factor in what was actually built?
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